In FQM, Star Cluster systems (those with 5 stars and random movement) have this setting:
Empires Can Start In := FALSE
So, an empire can not start in one of them in a random map. You can place a starting location in them in the Map Editor though, which is what Atrocities must have done for AAST. When playing a game with a random map in FQM, you will never have a HW in one of these systems. There is no need to mod the ability out; you just have to be more careful when selecting HW locations.
Quote:
Originally posted by Hugh Manatee:
I don't think that would work because the game wouldn't recognize the new files, we have to use the same mods or it won't run.
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Yes, you can change the mod the game is using. You just have to get the PBW admins to change what mod the game is set to be processed with on PBW, and it will all work fine.
[ March 18, 2003, 18:47: Message edited by: Imperator Fyron ]