Re: AI Campaign => For a Challenging AI opponent
AI Campaign is a stand-alone model.
This introduces abilities for the AI player and Human Player with the Mods described below…
Created specifically for a more challenging AI. AI balance allows the AI and Human Players to have some specific Components, Vehicles, and Abilities. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues to name a few.
Finite modifications: helps the AI better handle finite play and will enhance greatly the value of building Towns and Cities in AI Campaign, and Introduces Imperial Trade, trade center Facility and Asteroid Resource Domes.
Tactical Fighter modifications: Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
[ March 06, 2003, 03:45: Message edited by: JLS ]
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