View Single Post
  #45  
Old March 10th, 2003, 10:16 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

These are a few upgrades in the Next AI Campaign Update 2.02
============================================

Revised Mining OutPosts and Organic Domes.
Mining Complex same family upgrade from a mining Colony Facility:~Thanks, Grand Lord Vito.
Temporal Base Yards and Base yards cost adjusted: ~Thanks Grand Lord Vito.
Space Yard Tech: Early Tech cost lowered: ~Thanks, Forum feed back.
Large Star Liner needs room for Solar Collector:~ Thanks, Desdinova.
Increased Fighter Beam weapons Slightly: ~Thanks LAN
AI FINITE Tweaks:~ Many thanks for Time, Effort and Help of PsychoTechFreak tests with SE4batch tester.

Latest Additions (See edit date & time Stamp)

[ March 17, 2003, 19:43: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote