
March 14th, 2003, 03:46 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by PsychoTechFreak:
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It is impossible to compensate the mineral sucking CCs
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Agreed.
However, in AIC; Imperial Trade, truly does compensate with a Minimum income for Planets that have a Cultural Center and other Urban Centers (Communities, Cities, etc.) thru out the intire Finite game, for the Human Players!
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you research straight forward to value improvement plants. Even then, you have to scrap CCs in order to provide facility slots for some stacking value improvement plants.
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Agreed, Value Improvement Plants is a good strategy; to win a Finite game.
However, the CCs already have a Resupply and Space Dock fundamentally built in. (please Right Click the first Cultural Center).
With that said.
You will have three facilities that are non-CCs to scrap to make room for additional structures on your Home World. So scraping CCs, is not really necessary!!!
The first two scrapes are a no brainier,
The third being the HW Space Yard, you really need to weight the benefits. (Depends on how many Base yards I have now. My fleet is about as large as near future income allows, with many other equations that must be weighed; as it applies to the current possibilities you are dealing with.)…
It also may not be advantageous playing a Natural Merchant or Worker in a Finite game
But you as a Player, makes the decision and choices in this game, and every new game; the path you want
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They have to be built as early as possible, because the value improvement is taken percentage-wise from the remaining resources.
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Agreed,
If Planetary Engineering path, is your decision then you must stay focused, because Finite Play is very unforgiving
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Proposal, for finite resources ONLY: CC's should have the ability of mineral value improvement
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By the designer giving (value improvement) a possible wining Strategy; to the Start of all games;
It takes a choice away from the Player and Limits a Peaceful path to Victory
John

[ March 14, 2003, 16:06: Message edited by: JLS ]
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