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Old March 14th, 2003, 03:46 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by PsychoTechFreak:

Quote:
It is impossible to compensate the mineral sucking CCs
Agreed.
However, in AIC; Imperial Trade, truly does compensate with a Minimum income for Planets that have a Cultural Center and other Urban Centers (Communities, Cities, etc.) thru out the intire Finite game, for the Human Players!
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Quote:
you research straight forward to value improvement plants. Even then, you have to scrap CCs in order to provide facility slots for some stacking value improvement plants.
Agreed, Value Improvement Plants is a good strategy; to win a Finite game.

However, the CCs already have a Resupply and Space Dock fundamentally built in. (please Right Click the first Cultural Center).

With that said.
You will have three facilities that are non-CCs to scrap to make room for additional structures on your Home World. So scraping CCs, is not really necessary!!!

The first two scrapes are a no brainier,

The third being the HW Space Yard, you really need to weight the benefits. (Depends on how many Base yards I have now. My fleet is about as large as near future income allows, with many other equations that must be weighed; as it applies to the current possibilities you are dealing with.)…

It also may not be advantageous playing a Natural Merchant or Worker in a Finite game

But you as a Player, makes the decision and choices in this game, and every new game; the path you want
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Quote:
They have to be built as early as possible, because the value improvement is taken percentage-wise from the remaining resources.
Agreed,
If Planetary Engineering path, is your decision then you must stay focused, because Finite Play is very unforgiving

Quote:
Proposal, for finite resources ONLY: CC's should have the ability of mineral value improvement
By the designer giving (value improvement) a possible wining Strategy; to the Start of all games;
It takes a choice away from the Player and Limits a Peaceful path to Victory

John


[ March 14, 2003, 16:06: Message edited by: JLS ]
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