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Old March 31st, 2003, 12:01 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

AI Campaign UPDATE 2.02
~(coming soon)~
==============
With extra Hours on the Job for most of us, and the distractions due to war in Iraq; testing was delayed .

Expected release date will be; this Friday, April 4th 2003.
~

Major rework for the AI in Finite. AI tests out fine for AIC Version 2.02. The AI will go thru a major resource re-facilitating much later in the game now.
I slowed the AI players starting progress a little to give the Human Player a little edge if they are close and to colonize a midway planet before the AI.
Fighters have been revised to the majority of players input.
Base Yard tech has been lowered 50%; as to accelerate your first Base Yard upgrade.
OutPosts, Stations and Domes no longer need a Sat Bridge. They now have a small weapon built in, as to encourage the unfriendly AI's to pick them off.

John


[ April 05, 2003, 04:11: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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