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Old April 7th, 2003, 07:29 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Planet Space Yards Facilities have the same Production as base se4 and most mods plus AIC Yards come with a Resupply depot, which comes in handy when you need to retrofit engines at a Colony as well as free up a space for another facility.

In regards to Pop Modifiers as it relates to SY productions you get your first bonus with about a population of 5 or 6; then it scales upward from there. Basically not as liberal as base se4 but much less constringent then some other mods.
This should represent the time it takes to settle a Colony when under pop, however we encourage the employment of Starliners to transport Population to 5 or 10 or even more pop for a good planet. Starliners are the key to bring the Population levels up. Please refer to the AIC readme file.
Starliners are very inexpensive, quick to build and do this Pop Transportation task rather well.
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In regards to repair; On Base Repair Components are unchanged from base se4… However BSY's and Yard Facility was set to 1 from 3 repair per Yard do to the fact that this mod enjoys Plate armor and most may no longer need to repair several armor Components, on any single ship, as in base se4

I suggest for those who choose to lower there repair characteristics for the benefit of others or choose a culture that has a poor repair ability but better in others; then Repair Base Station that repairs 9 components per turn may be a good course of action also one that should be considered prior to a major retro-fits, in any case

Their is also a System Maintenance Facility that repairs 6 components and that affords a 5% maintenance bonus for that system.

John


[ April 08, 2003, 15:52: Message edited by: JLS ]
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