Re: AI Campaign => For a Challenging AI opponent
base spaceyards. thanks for seperating the temporal from the regular ones.
i realize this is probably going to be considered a cheat but if you take a battlestation and put 1 spaceyard and 3 repair units the maintenance cost actually becomes a negative amount. i use three repair units since they can repair 1 ship in 1 turn in most cases. discovered when i started running out of minerals that mtc cost negative. if you put on 2 or less repair units the mtc is positive. i have not actually checked to see if the negative amount is added back into reserves or not though.
edit starliners: can you make them small, medium, and large? basically add a larger one that can carry 3 million people. i have started using the large transport and that actually lets me carry 3 million people and gives better movement, upto 9 spaces as opposed to 4 with lrg starliner and quantum engines and gravitic drive. also may want to make population life support max of 3 instead of 2 as the large xport requires 3 ls thus i am using 2 pop ls and 1 normal ls.
edit 2: forgot which component, not a home, family is 19, one of them is misnumbered as family 17 at around level 6 iirc.
[ April 08, 2003, 03:11: Message edited by: desdinova ]
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