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Old April 8th, 2003, 10:37 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Yeah, there are more description type-Os, that need fixing, Q-Brigid is helping us with this.

I removed the Base Repair Bay component; Maint Modifier and reduced the Cost back to basic se4, this resolves the maintenance stacking issue we had with the Yard and the Repair Bay.
I tested it and that works fine again.

This also reduces the build time for the Human Player for forward Repair Base Stations back to normal, something I did not originally want for AI Balance, but it will also address PTF’s scenario some what..

Thanks on ECM VII, it will be resolved.


[ April 08, 2003, 21:48: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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