
April 9th, 2003, 09:15 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by desdinova:
edit: regarding the starbase mtc costs. i was thinking that instead of removing the mtc reduction of the repair bays just reducing the mtc bonus of the starbase from the 75% it is back to the 50% the description gives. PTF was talking about the planet based yards not the ship/base yards in his message i believe. i kinda agree that the planet based yards should have a higher repair ability than just one. but then again you do have the system mtc facility that offers a repair of 6. it just takes time to get to it in research.
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Agreed, on the time involved to build yards and the way the Repair Base Stations is now.
In the next upgrade Base Repair bays will be at se4 default and then much faster to build.
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The premise for lowering the repair ability on Planet Yards are 4 fold.
1: AI does not use repair well; evens things out a-bit.
2: Encourages building base Repair station at home.
3: Increases the Human Players options and choices in the forward Colonies.
Example: Planet Yard, now do I go with a BSY or RBS.
4: Low Repair Char. Is no longer a give-me.
[ April 09, 2003, 20:18: Message edited by: JLS ]
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