
April 12th, 2003, 01:14 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Krsqk,
Do you think there may be a way we could design a DAMAGE CONTROL COMPONANT, that would be a cross between or incorporating both a low value Shield Modifier and Ablative armor, at a reasonable tonnage kt? That would be a optional but a critical ship install and this component would be gained thru Repair Tech?
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I was going to suggest something like this, but was too sleepy to come up with any specifics. Probably Shield Generation, along with Emissive Armor? I guess you'd need a Version for regular shields and one for after phased shields are researched (using Shield Generation and Phased Shield Generation abilities, respectively). Maybe even a small crystalline effect or shield regeneration. Of course, any shield generation abilities would be nullified by shield depleters, and the component would be damaged by shield disruptors.
There will probably have to be some combination of shield generation, shield regeneration, emissive ability, and fairly high tonnage structure. The structure shouldn't be too high, though, because it shouldn't outstrip the protection of armor--after all, the point of the component is to survive.
I seem to recall such a component being discussed in a thread a while back, but I can't find it right now.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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