Now that the Cultural Centers are Loading normal with the beta 2.03p tech fix and after we resolve the new Base Repair Station for 2.03, we can take a look at the need to Balance the type CC that is loaded for a Dual Race Class.
In Finite Play:
Imperial Trade from the Different Cultures really can make the difference in Cities and the various Large Culture Centers
Since {RADs} are the first resource to be depleted, we have to be sensitive to that. Organics from mother Planet, are very easy to accumulate and do not deplete near as fast (if at all) as all other recourses.
So for Races:
Organic + Temporals (Perfect). There should be about 50% Basic CC's, 30-40% in Temporal CC's for the (Imperial Trade in RADS) and 10% Agrarian Culture Centers.
Psychic + Temporals, Perfect
Psychic + Crystalline, Perfect
Organic + Psychic, Looks good.
Organic + Crystalline, YUK, Added more Crystalline CCs for v2.03
Psychic + Crystalline , Looks ok, but added more Crystalline CC for v2.03
Beta v2.03 Facility File, on the way.
[ April 12, 2003, 17:37: Message edited by: JLS ]