
April 18th, 2003, 10:29 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Krsqk:
quote: Krsqk,
Do you think there may be a way we could design a DAMAGE CONTROL COMPONANT, that would be a cross between or incorporating both a low value Shield Modifier and Ablative armor, at a reasonable tonnage kt? That would be a optional but a critical ship install and this component would be gained thru Repair Tech?
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I was going to suggest something like this, but was too sleepy to come up with any specifics. Probably Shield Generation, along with Emissive Armor? I guess you'd need a Version for regular shields and one for after phased shields are researched (using Shield Generation and Phased Shield Generation abilities, respectively). Maybe even a small crystalline effect or shield regeneration. Of course, any shield generation abilities would be nullified by shield depleters, and the component would be damaged by shield disruptors.
There will probably have to be some combination of shield generation, shield regeneration, emissive ability, and fairly high tonnage structure. The structure shouldn't be too high, though, because it shouldn't outstrip the protection of armor--after all, the point of the component is to survive.
I seem to recall such a component being discussed in a thread a while back, but I can't find it right now. Krsqk,
This design seems to play well, do suggest any additions or changes?
Name := Damage Control
Description := Quarters for trained crew members assigned to ships Maintenance and Damage Control Parties.
Pic Num := 50
Tonnage Space Taken := 10
Tonnage Structure := 60
Cost Minerals := 100
Cost Organics := 30
Cost Radioactives := 5
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Construction
Family := 352
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Repair
Tech Level Req 1 := 2
Tech Area Req 2 := Ship Construction
Tech Level Req 2 := 5
Tech Area Req 3 := Advanced Design Engineering
Tech Level Req 3 := 1
Tech Area Req 4 := Human Balance Tech
Tech Level Req 4 := 1
Number of Abilities := 3
Ability 1 Type := Armor
Ability 1 Descr :=
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Armor Regeneration
Ability 2 Descr := Repairs in Combat.
Ability 2 Val 1 := 15
Ability 2 Val 2 := 0
Ability 3 Type := Modified Maintenance Cost
Ability 3 Descr := Increases Ships Maintenance Efficiancy.
Ability 3 Val 1 := -1
Ability 3 Val 2 := 0
Weapon Type := None
[ April 19, 2003, 11:03: Message edited by: JLS ]
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