Re: AI Campaign => For a Challenging AI opponent
JLS,
I have looked over your files, and I must say you have done a great job fixing the AI. I was just wondering what your progress has been on the individual races in regards to these files: settings.txt, anger.txt, and politics.txt files.
Through my research I found that the main cause for the ai to act toward a human player and the other ai races are directly related to these files.
Based on the races that I looked I had some questions for you:
1.Cue Cappa: If another race treats them well, that race will be treated well in return, but should another race treat them badly, they can be quite dangerous. (FROM the general.txt file)
Demeanor := Honorable
Culture := Merchants
Happiness Type := Peaceful
Anger.txt File
Receive Offer Counter Treaty Proposal := 20
Receive Propose Trade := 15
In this short example, this race will have their anger increase by 20 points if a race provides them with a counter treaty proposal. In the next example if this race receives a trade request their anger automatically goes up by 15 points.
If this race is peaceful and will treat another race based on their dealings, the setting just within this one file contradicts the initial concept of this race.
Politics.txt File
Score Percent For Demanding Tone = 60
By setting it to this value a peaceful and honorable race will start a demanding tone when their race has a score of 600 and the target race has a score of a 1000. If this is a peaceful race why would they start a demanding tone to a another race that is stronger than them?
Settings.txt File
Get Angry Over Allied Colonizable Planets := True
If this is a truly peaceful race then they should not get angry over allies have colonizable planets. This will only increase their anger and not leave much of a difference in anger total and tolerance between an enemy and an ally.
Also remember that the happiness type is also based on what the actions of the race performs. This race is peaceful which means it likes treaties and trades but not war. The anger.txt file, politics.txt and settings.txt file should also reflect this.
There are many of these issues throught these files for each race. Because of these issues the ai races will always hate not only the human player but the other races as well. I was just wondering your take on these issues and if you planned on addressing these issues in a future update. Thanks again for your hard work and additions to the mod community.
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