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Old April 29th, 2003, 12:49 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Good questions SunDevil.

Quote:
Originally posted by SunDevil:

JLS,
Cue Cappa:
Demeanor := Honorable
Culture := Merchants
Happiness Type := Peaceful

Anger.txt File
Receive Offer Counter Treaty Proposal := 20
Receive Propose Trade := 15
Receive Offer Counter Treaty Proposal := 20
If excepted at se4 default that you may be used to; then they won’t get a little ticked when the Human Player just turned down his Military Agreement Proposal to use your Human Resupply Bases when the human countered with a TR.

With se4 Anger file instead of insulted he would get happy with a net -3

Receive Offer Counter Treaty Proposal := 0
Receive Accept Treaty := -3
Cue Cappa and the Terrans are Merchants and they feel the Galaxy is for free trade and they want to use your bases. The Cue Cappa may get a {briefly a little} ticked and this is also were that (3%) below starts to add up LATE in the game.

But the Terrans who are not Honarable but Aggressive, eventually can get darn right Hostile at times if not allowed use of your bases or star charts.

I know I would not be happier if I kept getting turned down polity or otherwise

In regards to:
Receive Propose Trade := 15
This in conjunction with
Accept Trade From Friend At Percentage Value or Greater of Received = set at 2 for 1 in favor of AI.

Slows down the ability for the Human Player to make constant resource trades with the AI; bleeding his resource reserves just so the that human player can subsidize a LARGE FLEET with those reserves to crush him in the end
~

The other entries are calibrated to get the results preferred for this mod.

For example

Get Angry Over Allied Colonizable Planets := True

But also as you may have noticed is only at 3%
All though it is very unlikly the Honarable Cue Cappa will break the treaty over Planets,it could get him near brink only very late in the game.
Break Treaty Base Anger Level := 70
Break Treaty Anger Modifier Per Other Wars := 40
Break Treaty Anger Modifier For Percent Stronger Player := 250
Break Treaty Anger Modifier For Percent Stronger Player Amount := 50
Break Treaty Anger Modifier For Percent Weaker Player := 50
Break Treaty Anger Modifier For Percent Weaker Player Amount := -20
With other crossed entries involved as well, that we have not discussed.

See for yourself, this does work.

Percentage of Enemy Planets to consider as Attack Locations for Anger := 5
Is higher, for once the treaty is over, this Prideful Honorable Cue Cappan race will less likly to go back freinds
~~
Quote:
If this is a truly peaceful race then they should not get angry over allies have colonizable planets. This will only increase their anger and not leave much of a difference in anger total and tolerance between an enemy and an ally.
As you know from your research SunDevil what AI races in base Space Empires 4 {use the anything other then the Happiness Type := Peaceful}

Even the Psychotic, Berserk Xi'Chung must use Peaceful do to the se4 default Happiness programming.
Demeanor := Psychotic
Culture := Berzerkers
Happiness Type := Peaceful
~~
Quote:
There are many of these issues throught these files for each race. Because of these issues the ai races will always hate not only the human player but the other races as well. I was just wondering your take on these issues and if you planned on addressing these issues in a future update. Thanks again for your hard work and additions to the mod community
If I explained myself well enough then you can see there is little to no changes needed in this area.
However, with thousands of entries changes in all these AI files I made , sure there can be typo or a glitz and I am sure a few will pop up, but so far so good

The Cue Cappa gets along with everybody for most if not all the game, it’s the Violent races that choose war with them more times then not.
Now, if you have first Contact the Cue Cappa late in the game they may not like you from the go, then all bets are off, but if they like you and you get any possitive Treaty, it is unlikly they will break it for some time.

This AI has been tested and played countless hours in that area and I have received a lot of positive feedback on AI Campaigns AI behavior from the Players. That’s not to say their won't be tweaking, I tweak every update, if not just so the AI won't get stale and or familiar
~~~
However SunDevil I still am having complications with the Xiati they are Schemers, I want them to be very friendly and then stab the weakest player in the back, maybe you can help me with this AI, what are your thoughts?

[ April 29, 2003, 15:33: Message edited by: JLS ]
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