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Old April 29th, 2003, 03:55 AM

SunDevil SunDevil is offline
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Default Re: AI Campaign => For a Challenging AI opponent

JLS,

Thanks for answering my questions, I understand your points I guess I have to play with your mod a little more.

Anyway, off the top of my head with the Xiati, I would look into the politics.txt file. The anger and the settings file is to generic. Now based on the score percentage, if the Xiati have a high enough score percent in relation to a particular race or group of races that fall below or equal to that score percentage then they would be aggressive.

Score Percent to Send Want a tribute := 100/200
Will Send To Friend Want a tribute := True
Will Send To Enemy Want a tribute := True

Score Percent to Send Demand your surrender := 800/900 (You have this right now at 15)?
Will Send To Friend Demand your surrender := True
Will Send To Enemy Demand your surrender := True

Score Percent to Send Remove your ships from system := 200/300
Will Send To Friend Remove your ships from system := True
Will Send To Enemy Remove your ships from system := True

Score Percent to Send Remove your colonies from system := 600/700
Will Send To Friend Remove your colonies from system := True
Will Send To Enemy Remove your colonies from system := True

Score Percent to Send Leave planet := 500/600
Will Send To Friend Leave planet := True
Will Send To Enemy Leave planet := True

Now based on the score percent, regardless if the weak race if friend or foe the Xiati will not be nice. If the other races are closer in score to the Xiati then the they will not be bothered with these demands. Like I said, this is just off the top of my head and I hope this helps.

[ April 29, 2003, 03:33: Message edited by: SunDevil ]
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