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Old May 3rd, 2003, 11:24 PM

SunDevil SunDevil is offline
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Default Re: AI Campaign => For a Challenging AI opponent

A couple of questions

1. Fighter Tactical module is still in beta???

- I have noticed the word module in your description of additions and changes made to this new Version of the mod was just wondering what your definition of module was? Thanks.

2. "So much Resource Surplus nowhere to put them"?

- I have noticed that within your facility.txt file you are using a pretty good balance of resources for the construction of facilities. In your components.txt file which I will assume is the proportions mod Version, there really isn't much of a balance. What I have done and I don't know if this would work for finite resource game but my rule of thumb is that whatever the mineral count is I double that number and that is the required amount of organics used for the organic resource value.

My reasoning behind this is that the workforce would consume twice the amount of food for the amount work put in the construction of mineral based object. Then with the radioactives the amount is either equal to the number of minerals or if dealing with weapons or shields the radioactives number is equal to the number organics. This might prevent so much of a surplus of resources and might provide a more realistic view of constructing a space ship which contains thirty seperate components, then the usual high number of minerals needed that overshadows the small amounts of organics or radioactives. Just my two cents. Thanks for the updated mod.
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