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AI Campaign => For a Challenging AI opponent
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May 5th, 2003, 04:28 PM
JLS
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by klausD:
Quote:
I just played AIC the first time and I think I like it so far. But I dont understand why the AI has several Thousands! of units (I play with visible scores) after just some turns. Is this a bug or is this a "feature" of the mod?
Hi, Klaus D.
If you; as a Human Player, build infantry at your Home World you would build 101 of them per turn, you can have 1000+ units your self in just 10 turns. As you can see this does add up…
The AI is programmed for just under a 1000 units (mostly Milita Infantry) in his first 10 turns of the game. This is so it is not quickly jumped; if there is a greedy adjacent neighbor, Human or AI
As I said, this AI captures Planets.
So it is with the AI. After 50 turns and a few Colonies it will add up to a few Thousand units , several thousand by the 100 turn mark.
Tens of Thousands as you reach the 500 turn Mark…
I will let you get to the 1000 turn aand after mark to find out the rest.
[ May 05, 2003, 16:29: Message edited by: JLS ]
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