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Old May 10th, 2003, 03:36 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Thank you. SunDevil

The reason that the Non AIC races are loosing of course, is that your added AI races are not programmed for the AI Balance Module. For example: Mine sweeping, Tactical Fighter designs etc.

They are also Primarily loosing because the Non-AIC design files are not loading: Plate armor, Planetary Weapons the right Sensors, Infantry or even transports; troop or other wise and many more components correctly. This is due to the way AIC ties most design functions of the AI from the AI Balance Module.

Same applies to facilities. Your non-AIC AI that you put in your game was not Programmed to take advantage of the Finite Economics Module in AI Campaign.
For Example: Specific race Culture Centers, towns, Cities etc.

Please note: This is no reflection to the un-modded race or races, that you may use.
That are absolutely fine in there MOD or Base group. All race AI must load from there Parent Mods files, so any other race will be at a disadvantage in AIC and Visa Versa.
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There is a brief sentence in the AIC README that future upgrades will have the full complement of se4 races as well as some Races from other designers

We are currently working on the seven uncompleted se4 Races at this time.

edit 5-17-03:
AIC v2.91 all se4 races are completed...

[ May 17, 2003, 20:04: Message edited by: JLS ]
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