Thanks, Desdinova.
I received your Files, they are great
The System Maintenance Facility will always be in
Orbital Repair Ability may be put on the General Population CCs only.
As a Temporal or Dual Race Player, for example; you will have the Bonus that you now get on your Temporal CCs, Plus (other if dual CC) plus an extra 6 Repairs at the HW from the General Pop CCs.
Where as a Non Racial Trait Player will get about 12 Repairs plus the Bonuses that are enjoyed from that Cultural Center, on that Home World.
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This makes it easier for New Players that May Choose to reduce there Repair Percentage by Culture or Characteristic.
As well as some added bonus for the Non Racial Trait Human Players CC.
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AI WARP Schedule: AIC v2.90 Files.
Science Races. Early about 10 Years
Engineering Races. About 15 Years
Merchents Races. Under 20 Years
Aggressive Races. Around 20 Years
Above is not an absolute for many reasons.
Other AIs are rated by how Friendly they may be to a Human Player.
The more Violent the AI is; the latter they will warp. None before 25 Years.
In this way resulting in a more relaxed game for the Human Player.
Of course while you were researching Stellar Manipulation etc. that Violent AI is researching Weapons, Fighters and Ships.
So if you warp into a Violent Race's HS, he will be more then prepared
There (by your warp) goes your relaxed game
Right GLV
The Xenophobic Races will WARP very Late.
Also depending on the {AI Strategy State} after First Contact with a Human or another AI, that AI Player may not warp again until its; AI State readjusts.
[ May 13, 2003, 12:00: Message edited by: JLS ]