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Old June 5th, 2003, 06:32 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:

AIC AI has construction_vehicles file optimized for non-bonused game so the problem with scrapging does not really come up. It still underutilize the available resources in bonused games though.
This is what I think. Could be wrong of course.
With respect for the AI Players, "underutilize the available resources":



If by turn 500 the leading AI Players have 300 Plus War Ships, and by turn 1000 it may now have many more Warships, while still building units and token facilities/upgrades.
What of turn 1500, 2000 and up in non-Finite games, that a Human Player may want to reach. If that is how long it takes for that conclusion

This without the prospect for any further Resource Extraction Facilities or upgrades, fighting the good fight, these leading AI must be capable of operating in red for long stretches of time.

Please remember, the AI resource management in AI Campaign is optimized for a good competitive Finite Game Solo or multiplayer against this AI. The AI must be prepared for a possible conclusion to exceed well over 1000 turns in Finite
As such in a non-Finite game, the majority of AI players in your game may operate totally in the Black, and this is never a bad thing

~

Also, please note, a large Resource income surplus by the AI has very little effect for that AI, other then encouraging him to stay with our designed Colony (Planet Types) choice File.

Where it can benefit, is in your Trade with this AI Player in both Research and Resource
Would you not agree?

[ June 05, 2003, 20:26: Message edited by: JLS ]
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