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AI CAMPAIGN v3.01a Update
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Intel Projects:
Expanded the Psychic Intel Projects, some available at Psychic Studies level one. (v1a)
Revised some AI and Human Player Intel Projects with multiplayer considerations.
Quadrant Maps:
*NEW~Three more Centurion Systems created total now 4.
More Centurion Systems may appear in each new game.
Revised most Quadrant Maps to be a little more AI friendly.
Added a few special items for the systems.
Added a few more Moons to the Systems
Interface:
Reorganized quadrant menu.
Conceptual:
This update further reduces AI early expansion, in most none to Low bonus games.
Reduced AI starting Intel points 25%.
Restructured Resource Storage for Human Players.
Facilities:
Added Crystalline (RAD) Value Improvement Plants ~GLV
Removed the ability for Human Players to build Psychic Meditation Retreats.
Psychic Intelligence Center 1 and 2 levels are available with just Psychic Technology.
Vehicles:
Improved the smaller War Ship Maneuverability modifiers for the Human Players.
Added new Medium Star Liner Images to Extras Folder ~GLV
Components:
Lowered Robo-Miners size so extra supply may be installed on Small Transport.
Rad Robos may have Three Per Vehicle now.
Notes:
Intel Projects went into Psychic beta 1.
Starting Empire Point Storage Increased about 33% for all Human Player Races ~Oleg
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DOWNLOADS
AIC Version 3.01a Update files only.
Updates AIC 3.00 Versions, Only .
AIC v3.01a update, will
NOT break existing v3.00 saved games)
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Psychic Intel Update v1a.
Updates ALL AIC Versions .
(size 14kb)
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Please download AI Campaign v3.01 Complete if you never received your copy of Version 3 - AIC goes Multiplayer .
LINK > AIC v3.01a <
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In simultaneous games: After Updating or Patching, it is recommended that you log into the Host and then end your turn. The game will start you right were you left off. Please check your designs and if they are fine, you are good to go!
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[ June 09, 2003, 13:19: Message edited by: JLS ]