
June 6th, 2003, 11:20 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by cybersol:
quote: Originally posted by JLS:
Thank you, Cybersol
A detailed list on probable AI reactions to scenarios can get quite extensive.
If you have a few AI related scenario questions in mind, please, by all means post, and we will see what you and I can come up with.
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I know a detailed list could be quite extensive. But it seems that everyone who steps up to the plate and starts to learn how to modify the AI has to a lot of test cases to figure everything out. We all do it, and for the most part each of us does some of the same work over and over again. For modding the data files there are excellent tools (DavidG's comes to mind) available that rapidly speed up the progress. For the AI, there is little help, but some things like Attrakius's AI_DesignCreation_CheatSheet have been extremely useful. I was thinking about a similar little document that would encapsulate your extensive knowledge on AI state switching. The format might be something like:
Current State: Exploration
Changes to: Infrastructure if
1: Other Players Seen & Enemy Near
2: Other Players Seen & No Unexplored System Nearby
Changes to: Defend (Short Term) if
XXX
YYY
What do you think? In any case I'm sure I'll have many questions for you if you have the time and energy to help me out Absolutely, Cybersol.
I am sure you and I can work out any AI situation.

[ June 06, 2003, 22:43: Message edited by: JLS ]
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