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Psychic Intel Update v1a.
Updates ALL AIC Versions .
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Changes from v1:
Ship Bomb: Increased to 60 ~GLV
Engine Damage: Is now a Human Players Project only
Sabotage Ship 2: Lower Cost almost 25% for all players
Sabotage Ship 3: Lowered Cost almost 33% for all players
Crew Rotation: Human Players Lowered Cost to se4 defaults of only 5000 and doubled the effect.
Crew Rotation: AI players Cost is Double that, and only have 1/2 the effect of the Human Players.
Disinformation: Reduced the Cost by 50% for all Players
Food Contamination: Human Players is set for se4 default costs with enough effects to take out a new Colony
Anarchy Groups: Fixed for AI and updated; ~SunDevil,
AI now has access. Lowered cost for Humans almost 50% and decreased the AI effects.
Counter - Intelligence: Decreased the effects for the AI players.
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Note:
Food Contamination:
~TIP~ Good to hit the AI or another Human Player with this when he starts a new colony. If successful, you should starve that Player off the Planet
Ground Contamination, Weather Disruptions has PreReq of Tectonic Engineering as it applies and in this way, both Projects can be removed from Play (AIC v3.00+) thru the in [new game / Technology Areas allowed] menu. Click Tectonic Engineering.
Intelligence moduale for non Psychic Players can be removed from Play thru the in [new game / Technology Areas allowed] menu.
Ship Bomb: The ships Engineering Sections damage control (if installed on the ship) should handle any damages from this project
Counter - Intelligence Levels for the AI players, is programmed now for Solitaire play. This setting is less advantageous for the AI; then the previous Multiplayer setting.
The next AI release for AI Campaign will be programmed as such; that some AI Races will be more susceptible to Intel then others, and that one or two AI’s may be superior.
Xiati will be the first AI race to look out for.
Psychic Intel plus the Centurians Dead System
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1055034519.zip<<<
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[ June 08, 2003, 13:13: Message edited by: JLS ]