
June 8th, 2003, 03:42 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by cybersol:
quote: Originally posted by JLS:
IF the AI is in the Exploration State and IF=(n) THEN the AI may switch to the Infrastructure State.
1: Other Players Seen & Enemy Near
2: Other Players Seen & No Unexplored System Nearby
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Hello, JLS. You seem to have learned a lot about the AI state switching. Could you look over this thread? If you know a lot more about this, I would love to hear it. Maybe you could summarize what you know and post a cheatsheet on AI states. Any assistance would be appreciated! JLS, how did you learn so much about AI programming, when you have said, “you fix refrigerators for a living”?
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