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Old June 8th, 2003, 03:42 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by cybersol:
quote:
Originally posted by JLS:
IF the AI is in the Exploration State and IF=(n) THEN the AI may switch to the Infrastructure State.

1: Other Players Seen & Enemy Near
2: Other Players Seen & No Unexplored System Nearby
Hello, JLS. You seem to have learned a lot about the AI state switching. Could you look over this thread? If you know a lot more about this, I would love to hear it. Maybe you could summarize what you know and post a cheatsheet on AI states. Any assistance would be appreciated!
JLS, how did you learn so much about AI programming, when you have said, “you fix refrigerators for a living”?
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