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Old June 8th, 2003, 05:53 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Basically, I learned a lot of the AI by designing the Abbidon for PvKs Proportion mod. I became awestruck by; if this is done, the AI will do that. I mostly could not stop playing and tinkering with the AI trying to see if I could make it jump thru hoops.

When I started AI Balance Last summer, over time, I could anticipate what the AI would do, find its weaknesses then try to improve it the best I could for AI Campaign.

When, I would be stuck, or could not figure something out, I would Email Aaron Hall, now this was the beginning of Last year, so he must have had time, because in the half dozen emails I sent including the one this year, Aaron replied the same day. The Last reply Aaron sent was on a SUNDAY, talk about a work ethic Matter of fact, it was Aaron that explained the inner workings of AI States and the Political Files

That is, to say… Trial and error on my part and good support from Malfador Machinations

[ June 08, 2003, 18:55: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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