Re: AI Campaign => For a Challenging AI opponent
FYI for new AIC players. Regarding Minefields
Excerpt from AIC MOD Info:
AI balance allows the AI and Human Players to have some specific Components, Vehicles, and Abilities. Some examples are: the AI better handles mines now , point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues to name a few and does not use our fun stuff like; star liners, low level Master Computers etc.
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Yes, most AI Players will blow thru a 100 Minefield with a large fleet …. Just like, you would expect a capable Human Player opponent would.
Pre Light Cruisers age Fleeting for the AI:
50+ Scouts will blow thru a 100 Minefield
25+ Escorts
17+ Frigates
7+ Destroyers
About when the AI Player starts fleeting Light Cruisers especially Carriers, you can expect the AI to clear Minefields 100%, when fleeted with a CV and escorts vessels . Just like, you would expect a good Human Player opponent would.
That is not to say, the AI will not make mistakes or loose many a good ship; Scouting, or a few Capital ships returning to or from a yard or refuel base (as a Human player may)
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Please keep this in mind; the higher the Computer Bonus the faster the AI will fleet Light Cruisers and Carriers. When this happens the less effective your minefields will become.
[ June 09, 2003, 12:52: Message edited by: JLS ]
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