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Old June 9th, 2003, 04:43 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

We have just Started a LAN MultiPlayer game with one Other Human Player.
Beta testing AIC v3.02.
To include AI Planet Utilazation Revisions, Centurion Systems and Psychic Intel Projects v2.

Most game events will not be Posted this more in the way of the Speed a LAN game may proceed playing AIC.
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No Warp Style Game, view all players off with a 12 full Cluster Default Large Galaxies Map, with AI Players Count High, Default Medium Difficulty for AI players Selected and AI Bonus set to Low.

I am a Science - Crystalline - Hydro - Gas Giant Race. Game is Played on a Intel 500 mghz XP Gateway Computer (HOST) No options or MP Handycap. No Strategic Fighters

Other Human Player is Science - Temporal - Carbo – GAS GIANT on a 1gig 2000XP Dell. No options or MP Handycap. ? 500 cost Strategic Fighters.
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2000 Point.
No Warp Style Game, view all players off with a 12 full Cluster Default Large Galaxies Map, with AI Players Count High, Default Medium Difficulty for AI players Selected and AI Bonus set to Low.

The Random AI Player Yeild was 9 AI major Players and 5 Nuetrals thru out Quad.

Games First turn Starts 10:30 EST. June, 9-03
1rst Yr-11:04 est. 10turn, expended 1/2 Hour including setup and posting. Started in 11th Place.

2nd Yr-11:14 est. I have a Poor Starting System – Built and about two Colonize 2 Gas non Breathable Worlds… No Ships or Base Yet. 16th Place.

3rd Year-11:41 est: All 3 Gas Non Breathable Colonized, (5) Star Liners avg 2 per Colony. Scraped HW space Dock and port for a Settlement and the Crystalline (RAD) Improvement Plant will be completed in a few Months. This is a Plant will be a prep for future trade income. Colonies built mostly Research Expeditions until Resources are needed. Crys Restructuring Plant and Energy Lens Built on Scrub Colony. 16th (Last) Place.

4th Year-12:08: HW Starts BSY II construction of 2 Underway. Colonies; once Research Expiditions are Finished build Cry II Torp Sats for the Future Warp Holes Defense… 1 BSY (Missile II Sats), no War Ships 16th Place

5th Year-12:49 est: 50 Turns in 2hrs 20min...includes Pizza Break.
HW Scrap Settlement builds Research Computer- Freighter Built (SL HULL) to transport Sats built at Colonies to the HW (auto repeat w HW +3 Cols). 2 BSY II making Missile II Sats. Starting Frigate and Escort Construction. all level 2+ components. Small TAC Fighter 1, with lvl 2 Turret Research in a few months. Ship Traing II Built on scrub. 16th Place.

Year 8.3-14:34est: Warp Opener, opens first warp

10th Yr-15:40 100 turns in 5Hrs 10min in 2 Player LAN

[ June 09, 2003, 20:42: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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