Re: AI Campaign => For a Challenging AI opponent
JLS,
You might already know this but I am pretty mad right now. If you look in the techarea.txt file you will see that the space yards tech field has a racial trait of 7 which won't let any of the ai or neutral races build space yards. I am 400 turns into a game of no warp points and was just checking out some of the other races and noticed that their ship building option was grayed out and none of their inital planets had a space yard facility. I should of checked this out in the first fifty turns, I guess you live and learn. I just don't see how this escaped the testing process before this patch was released. Thanks again for a great mod, but I did just have to scrap a 400 turn game.
SunDevil
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