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Old June 11th, 2003, 05:40 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by HercMighty:

What the the free strategic fighter movement option in the race setup alters.
EDIT
AIC defaults to the TACTICAL FIGHTER MODUAL.

Strategic Fighter is in Option 1, so may players may Play and Test it.

Strategic Fighters are NOT a default , if you want them, you have to choose it from the Traits menu
If you do not Choose Strategic Fighters the AIC game is defaulted the Tactical Fighter Module only.

Tactical Fighters: Do not move in the System, so you can not park your CV's 1 away from the AI's Planet and BLast him with impunity, you will have to Commit your Fleet.

Strategic fighters: you can do all the above

Quote:
the game makes more and more sense as I read through the information a few times but I guess I am not getting a good grasp on this for some reason.
Its not you, AIC is growing faster then the README. I need to rewrite existing readme with a Help and Getting started text, and package it with the game.

===================================

It is best to have some se4 expearence though when starting a MOD.
With AIC, some of the AI Players, can be unforgiving.

I recomend if you have little se4 expearience to Start AIC with a LARGE Default map, None in Computer Bonus and Number of Computer Players, Computer Diffaculty set to LOW. Play as many turns as you like, learn the new Components and Facilities the Econmics and meet a few AI. When your ready, just start a defalut game, with all the Options you want.

[ June 11, 2003, 16:19: Message edited by: JLS ]
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