Yes, QB. All the AI should have had Space Yard Facilities in SunDevil Game. I am not
sure why they did not. I would need him to answer the few of the questions below if he wish's for me to assist him.
However, clearly, the AI has Ship Construction One, hence, has, and always had a starting Space Yard Facility in AIC
SunDevil and QB. The AI is set this way for now, since around v2.91, so I may balance the AI for the Final Release. In this way, I only have to cycle the Tests to find the benchmarks for AI Construction with a few quick SC changes. This is all to find an accepted Human Player Balance; in Low and Medium Computer Start games
This is all for Testing SunDevil, for example.
There are 27 Research Files for the AI in AIC. (Soon to be 30 research files)
Now, if I was to cycle the tests repeatedly with the Space Yard Techs, I would have to make the changes in the 27+ individual research files to find the benchmarks, and trust me that would take way to much time and have strong possibilities for some space errors as well, when altering 27 research files. And has little bearing on the way the game Plays, sense the AI does get the SY upgrades, as you can see.
I believe Ship Construction settings for Space Yard upgrades are the best means to find the (AI Construction) benchmark for Low and Medium bonus games, for AIC
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Now around Version 3.50 the AI in AIC, will revert back to Space Yard Tech structure in their Research file. With information collected above, I can set the Research to all the AI at a diverse level to balance individual AI strength
Scenarios for a for a diverse and Balanced AI goal:
Terrans expand to quickly late in the mid game; I would give them SY 2 or 3 much later.
The Hive is Way to powerful in the End Game, then I may never give them SY 3.
If I want the Hive to be the meanest I may give them SY2 after SC5 for example.
The Drushocka and Abbi are always lame, here an early SY research, may help.
Etc.
I hope this has explained my purposes and goals, in this area, SunDevil
SunDevil, thank you very much for all the assistance you given to AIC in the past, and if you feel, there is ever an error,
please continue to point it out .
Edit:
The Construction Bench Mark for all AI, for AIC v3.02. For the Ship Yard upgrades will be at:
SY Facility 2: SY2 tech would not be placed for most AI before that AI reaches SC 7.
SY Facility 3: SY3 tech would not be placed in the individual Research for most AI before that AI reaches SC 9. However, SC 10 will be setting for v3.02.
EDIT:
Base Space Yard Component, MAY always; be tied to Ship Construction Techs.
AI BSY settings for v3.02
BSY lvl 1 = 750 at SC1
BSY lvl 2 = 1000 at SC6
Bsy lvl 3 = 1500 at SC9
Bsy lvl 4 = 2000 at SC12
Several Players, will return with feedback from their v3.02 games. However, if they are always in First place at the 500 and/or 1000 turn mark, with ALL the GAMES they tested at LOW bonus. Then revisions will be made to obtain a Struggle for the Human Player with AI Low AI Bonus starts, at those marks; in most games.
This is another reason why I ask new players to the game, that not not played AIC or beat the AI, always to
start with Computer Bonus=NONE
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GLV, thanks. But you may have gone a little overboard, in your Last post
[ June 11, 2003, 17:31: Message edited by: JLS ]