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Old June 12th, 2003, 12:03 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Good, question, HercMighty

YES, most of the FAQ is relevant to AIC. As with most MODs, however, AIC does modifies the Original DATA file for se4. For example the only way for the AI have some Abilities to help it along and have it later drop when playing Finite, or to have Tactical Fighter Movement and encompass Finite Economics, is to reprogram the Data and AI files.

Some Mods use special Weapon or Facilities that may not be in FAQ.
For example: AIC Engineering Section or Sick Bay Component.
AIC Racial Culture Centers and Racial Cities will not be in the FAQ.

There will be Basics that are in the FAQ that AIC Will do its best to follow, and I try to follow the Posts, in Stone Mills Strategy Articles thread (Great Stuff here), I have learnt allot from this thread

Link > > Strategy Articals <

For example, it is still easier to increase the Population in AIC with an Organic Race, hence the Production and Construction will increase relatively faster with this style race.

After reading this Last FAQ, I will be sure Organic Fighter Weapons have the Edge over other races.

Before AIC 4.00 is finished, I will try to do all my homework and cross the T’s. Any help, that you can share would be great.



[ June 12, 2003, 22:33: Message edited by: JLS ]
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