
June 12th, 2003, 12:19 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
I would really like to help out with yours next month and we can put something together for your AI from AIC, sound like a Plan?
This way, we all can test and get a feel for your facilities, components and Human Player stuff, for your Mod, General Woundwort and you will have a sooner release date
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I appreciate the help. The files should be done by then, and I plan to do a few at-home test runs to see if any major bugs show up. But my big concern (until and if I do a multi-player Version) is getting the AI to adjust to the changes. The more input I can get on this, the better.
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