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Old June 12th, 2003, 02:10 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by General Woundwort:
But my big concern (until and if I do a multi-player Version) is getting the AI to adjust to the changes. The more input I can get on this, the better.[/QB]
General Woundwort

I would appreciate it if you did NOT try AIC programming, Facilities, Components, Vehicals DATA and AI Files etc. for your AI, until AIC is finished this July.

Could you imagine if some one took facets of any mod before they are done.

For example the Adamant Mod, the Captains and Atrocities Star Trek Mod, Tescos and Gryphins Mod and AIC are still under Construction and we are on the Forum to help make our Mods better, for their final release.
We did not invest many Months worth of work, to see it help some one make their mod in a few days.
We may not have any copy rights this is true, but how good would this be for the Mod Communities if designers are afraid to post for input, just to have someone use your Testing, Research, communications and design for their Mod.

I am not saying you will, but you stated you were going to give your AI abilities. This will be very hard to do without using Published AIC Trait, Data and AI General file AIC programing tie ins.

And to my knowledge, my programing of AI Campaign is the first mod to breaks this ground for the AI in AIC and I am almost done, after one year of very hard work, so if you can give me until July as we discussed a few post below, that would be great.

In the Least, after July if you decide to try AIC prgraming, please make reference Credit to any and all Programming Copied from AIC specifics.

Call it a designers courtesy if you will.

John


[ June 12, 2003, 16:42: Message edited by: JLS ]
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