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Old June 12th, 2003, 07:13 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Thank you, HercMighty

There is not much, concrete to add to this until at least a few weeks. Their will still be changes to AIC before v4.00…. Soon I have to finish the project and enough will be enough.

I would say that in regards to the Strategies from (FAQ) most if not all are entirely applicable with AI Campaign, for the most parts.

Link >> (FAQ) <

I really enjoyed (EdKolis) article on intel, this is very informative for myself and all, Thanks Ed

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In regards to Research , there are only a few differences.
The two Key differences are in AIC to that of original se4:

Construction Techs for AIC will yield mainly: Structures for your Colonial Development that will increase wealth, resources, and infrastructure for your empire.

Military Science Techs For AIC will yield mainly: A stronger Military. Better Infantry, Armored Vehicles, Fighters, Mines, Mine Sweepers, and Combat Support and other equipment for your Ships, Bases and Units.

There are some additions with Ship Construction also with a benefit yield, have new, or Improved Components.

There are also a few Techs in AIC that is exclusive to AIC.
For Example:
Racial Construction: For Racial Population Centers, as well as others.
Faster Colonizers: For Black Hole Assistance.
Strategic Fighters: Would be in basic the same as se4 Fighters.
Advanced Design Engineering: Packed with some goodies to add to your Ships, Units, Base and includes a new Vehicle Hull for your inventory.

Tectonic Engineering: This is where you can reach the Devastating Planet and System destroyers. This Area also serves so it may be removed and retain productive Stellar Manipulations for your game play.

Racial Construction if removed; your Populations centers will all be of the Basic Variety.

Troops and their Weapons are programed in AIC as such if removed; you and The AI Player may have just Infantry and less Armored Vehicles and Heavy Vehicle Weapons. This may be advantage for the Human Player, it also removes most of the AI Players anti-tank, Assault Troopers and the Elite units of the AI

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A good starting research plan for AIC would be to have as a top 10 starting research goal:
Ship Construction 2 , Propulsion 2, Military Science 1 , Construction 1 , Point Defense 1+, Ship Construction 3 … After this the AIC is on the mark for the (FAQ).

Some AIC specific Vehicles :
Small Infantry and Heavy Weapons Troopers , for AIC; is designed to work as combined arms with the Troops (Armored Vehicles) we all are familiar with in se4.

Tactical Fighters: Basically se4 Fighters that do NOT move within a System.
Strategic Fighters: Basically se4 fighters that DO move within a System.

Star Liner Hull: Is the transportation choice in the AIC realm.
As a slow but cost efficient means:
For Population Transport to and from the Colonies as long as the Population Life Support Module is installed.

The Starliner Hull as a Freighter or Barge , it will haul from near 1000 to 3000 Kilo Tons of Cargo and require just the basics for life support

AIC Components, Vehicales and Facilities all have descriptions assigned to each; please right click over the picture, for more information
I believe, most players will have se4 experience and will enjoy not knowing exactly what route to take and the down and dirty of a specific AIC Structure, Component, and Vehicles etc. Possibly decades of evolution may go by before the event is researched or available for that players conceived use.

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In regards to the AI Players Features, I would like this to stay as mysterious as possible for the Players enjoyment, and yes, also to the Players frustration

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In the closing Versions their will be a direction too close the gap even further between Human Players AIC and (FAQ) as much as possible, if you wish to Email me on suggestions towards this goal, this would lend much service.


[ June 13, 2003, 16:10: Message edited by: JLS ]
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