Wow, thanks Oleg
There are a few basic Parameters that would be for a Specific, Race Culture, Demeanor, and some Specific Traits. As this would relate to all AI files. Whether it is the Construction, Anger, or even the Political File.
Some general Examples:
Colonizers of 2 in the explore state are balanced to some degree with Human Expansion with the Aggressive Race only, getting an extra.
The AI Early
Combat Ship Construction for AI Attack/Incursion or Defend States must be on Par with a determined Human Players Ship Production (Initial Numbers, not replacement rate), if he or she needs or wants to Defend or attack.
If a stalemate is reached on average , then you have achieved a good balance
As you can see, we can have the AI Player in AI Campaign, jump thru hoops and pull off miracles in most if not all areas of Space Empires, but the most important thing is to keep a balance, and to keep the Human Player on his best game
When it comes to the AI Design, it will not be how it competes with other AI Players but how this new AI’s Personality will interact with the Human Player. Of course, if one AI is too dominant, then it must be toned down, as was the Eee Race, in this Last release.
Oleg, for me to be more specific on the basic Parameters, I would need to know your AIs Race, Culture, Demeanor, and Specific Traits, that you have in mind for your AI?
[ June 21, 2003, 23:05: Message edited by: JLS ]