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Old June 23rd, 2003, 04:34 AM

SunDevil SunDevil is offline
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Default Re: AI Campaign => For a Challenging AI opponent

JLS,

I have a question for you. Right now the ai races don't seem to be able to build to much infrastructure on their planets. Here are two examples that if you could explain I would appreciate it.

AI_Construction_Facilities.txt

1.
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type := Mining Colony
Num Queue Entries := 14
Facility 1 Ability := Supply Generation
Facility 1 Amount := 1
Facility 2 Ability := Movement Bonus
Facility 2 Amount := 2
Facility 3 Ability := Resource Gen Modifier System - Minerals
Facility 3 Amount := 1
Facility 4 Ability := Modify Reproduction - System
Facility 4 Amount := 1
Facility 5 Ability := Change Population - System
Facility 5 Amount := 1
Facility 6 Ability := Shield Modifier - System
Facility 6 Amount := 1
Facility 7 Ability := Planet Value Change - System
Facility 7 Amount := 1
Facility 8 Ability := Reduced Maintenance Cost - System
Facility 8 Amount := 1
Facility 9 Ability := Combat Modifier - System
Facility 9 Amount := 1
Facility 10 Ability := Ship Bridge
Facility 10 Amount := 1
Facility 11 Ability := Movement Bonus
Facility 11 Amount := 5
Facility 12 Ability := Component Destroyed On Use
Facility 12 Amount := 1
Facility 13 Ability := Resource Gen Modifier Planet - Minerals
Facility 13 Amount := 1
Facility 14 Ability := Movement Bonus
Facility 14 Amount := 100

***What is the point in putting in Movement Bonus abilities to a construction queue. And how many actual mining facilities will be built? Where are the mineral storage facilities which even though the ai has low mineral costs for ship building, the actual facilites themselves are quite expensive to build. And I don't see where the ai would build towns, cities any of the other multi use structures you have added to the mod. Can the ai build these?
2.
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type := Farming Colony
Num Queue Entries := 15
Facility 1 Ability := Supply Generation
Facility 1 Amount := 1
Facility 2 Ability := Quantum Reactor
Facility 2 Amount := 2
Facility 3 Ability := Combat Modifier - System
Facility 3 Amount := 1
Facility 4 Ability := Planet Conditions Change - System
Facility 4 Amount := 1
Facility 5 Ability := Planet Value Change - System
Facility 5 Amount := 1
Facility 6 Ability := Resource Gen Modifier System - Organics
Facility 6 Amount := 1
Facility 7 Ability := Modify Reproduction - System
Facility 7 Amount := 1
Facility 8 Ability := Change Population - System
Facility 8 Amount := 1
Facility 9 Ability := Shield Modifier - System
Facility 9 Amount := 1
Facility 10 Ability := Reduced Maintenance Cost - System
Facility 10 Amount := 1
Facility 11 Ability := Ship Bridge
Facility 11 Amount := 1
Facility 12 Ability := Quantum Reactor
Facility 12 Amount := 5
Facility 13 Ability := Component Destroyed On Use
Facility 13 Amount := 1
Facility 14 Ability := Resource Gen Modifier Planet - Organics
Facility 14 Amount := 1
Facility 15 Ability := Quantum Reactor
Facility 15 Amount := 100

***What is the point in having the Quantum Reactor ability added to the construction facility queue or a ship bridge ability.

Now the only reason why I am bringing this topic up is that the ai has a very hard time in keeping up in production of resources, intel, research points, and population growth. In my games that I have played I am always in first place in the score window, and the ai players are usually far behind in scores. When I check the ai building queues they are usually empty and not building anything, even though they have room on the planet for more facilities. I have also checked the TDM-modpack and looked at the those ai races ai_facilities_construction file and especially the EarthAlliance made by Mephisto and I don't see any weird abilities added to the files, and I just don't see how the way these files are setup in your mod how they are suppose to provide the ai a chance to compete in regards to infrastructure.

This is your mod and you definitely know more about what is going on then I do, but if you could please explain your logic behind this file I would appreciate it. Thanks for your time.

SunDevil

P.S. Here is a sample of the EarthAlliance facility build queue.

***EarthAlliance - Ai construction facility.txt file, created by Mephisto all rights reseverd.
***
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type := Mining Colony
Num Queue Entries := 16
Facility 1 Ability := Planet - Change Atmosphere
Facility 1 Amount := 1
Facility 2 Ability := Resource Generation - Minerals
Facility 2 Amount := 1
Facility 3 Ability := Supply Generation
Facility 3 Amount := 1
Facility 4 Ability := Spaceport
Facility 4 Amount := 1
Facility 5 Ability := Resource Generation - Minerals
Facility 5 Amount := 3
Facility 6 Ability := Point Generation - Research
Facility 6 Amount := 1
Facility 7 Ability := Space Yard
Facility 7 Amount := 1
Facility 8 Ability := Resource Generation - Minerals
Facility 8 Amount := 4
Facility 9 Ability := Resource Gen Modifier System - Minerals
Facility 9 Amount := 1
Facility 10 Ability := Resource Gen Modifier Planet - Minerals
Facility 10 Amount := 1
Facility 11 Ability := Planet - Change Minerals Value
Facility 11 Amount := 1
Facility 12 Ability := Resource Generation - Minerals
Facility 12 Amount := 6
Facility 13 Ability := Resource Storage - Mineral
Facility 13 Amount := 1
Facility 14 Ability := Resource Storage - Radioactives
Facility 14 Amount := 1
Facility 15 Ability := Resource Storage - Organics
Facility 15 Amount := 1
Facility 16 Ability := Resource Generation - Minerals
Facility 16 Amount := 100

[ June 23, 2003, 03:37: Message edited by: SunDevil ]
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