
June 23rd, 2003, 03:19 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by SunDevil:
JLS,
Now the only reason why I am bringing this topic up is that the ai has a very hard time in keeping up in production of resources, intel, research points, and population growth. In my games that I have played I am always in first place in the score window, and the ai players are usually far behind in scores. When I check the ai building queues they are usually empty and not building anything, even though they have room on the planet for more facilities. I have also checked the TDM-modpack and looked at the those ai races ai_facilities_construction file and especially the EarthAlliance made by Mephisto and I don't see any weird abilities added to the files, and I just don't see how the way these files are setup in your mod how they are suppose to provide the ai a chance to compete in regards to infrastructure.
This is your mod and you definitely know more about what is going on then I do, but if you could please explain your logic behind this file I would appreciate it. Thanks for your time.
SunDevil
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Good mourning, SunDevil
As far as I can see, you have been playing AIC for a few months, now.
You are a very astute, and knowledgeable se4 and one of the finest and most critical fans AIC has, and I thank you for this. Now, clearly in the Last few months you would of noticed and indicated to all of us here, if there was a lapse in all the AI players Construction goals.
However, I have been out with the flu most of Last week and this past weekend, so I am behind in the follow-up beta testing of AIC v3.02 myself, and with:
AI players Atmospheric Converters just in Beta
AI Troops vs. Human Troops are in Beta
AI Psychic Intel File coming out of Beta
You may be on to something, although I have not herd from the others in regards to any major bugs as of yet.
I am happy to here you are ahead of the AI in the games you play, most players can not achieve this so soon, in most standard AI Low bonus games; until the reach a few hundred; even some games Lasting to 500 turns before the are in the top 3. In addition, there may be a few games they are defeated or the Human Player just may resigns.
In regards to TDM, I have always said, in my opinion would be one of the most difficult mods to program the AI successfully. This is due, to the primary fact that everything they achieved is from good stock, and unmodified as it relates to the Original se4 files and I do believe the TDM team has done a fantastic job. Moreover, TDM fully deserve all the accolades they have achieved over the years.
In regards to AI Campaign, well, it is not even finished and yes, still going thru the growing pains that any project will experience, and if not for the input of yourself SunDevil and you GLV, as well as others; AIC would not be half the mod; I expect it to become, when WE all are finished, wouldn’t you say 
[ June 23, 2003, 15:24: Message edited by: JLS ]
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