Oleg
I am more then happy to make compromises, however most players, have no problem with the AIC Fighter system, as is.
I will need to ask, what was your Propulsion level and what was that of your recent opponent?
Oleg, any save games you may have, along with the corresponding saved Empire File, would be very beneficial, in this decision process.
I also will need to know the Version and whether it is v3.02Complete or just the upgrade and if there has been any modifications.
Sullivan_JohnL@msn.com
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Do you make escort fighters and pure Interceptors with your own Fighter Attack strategy?
As you notice, the AI Players all have there own Fighter Strategy on S-Fighters that will by-pass your ships, planets and bases initially, and go right for your Fighters. You must counter this
If you are just making basic fighters, with the standard (Optimal Range) or even some other standard strategies, you will be at a disadvantage, against the AI.
If you are adding Torpedo designs, as it states, this is just for Anti-Ship and will be of little value, against the AIs fighters I suspect you know this. General FYI
As a player, you must also choose the value of the equipment to be loaded on your fighter design and if a Armed Cockpit or Unarmed Cockpit is the best choice for that design and the strategy that would be best used.
Until, I have more information about your total situation, I really do not foresee that many changes in the AIC fighter system or its Tactical and Strategic Fighter Module.
[ June 23, 2003, 15:17: Message edited by: JLS ]