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Old June 23rd, 2003, 04:45 PM
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oleg oleg is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by SunDevil:
Grand Lord Vito,

Thanks for your response, but you didn't answer any of my questions. Yes, I have modified the AIC mod, but since you don't have a clue on what I have added or changed there would be no reason bring this into the discussion. I don't have a problem this time, I just wanted someone who had experience with this mod to look at the three facility build queues and tell me why with the abilities added like movement bonus and quantum reactor the ai will build more facilities and what facilities would be built.

What I did not ask for was a defence of how good this game is on the ai bonus levels. I don't care, because as you pointed out I have changed the mod. So if you have any modding experience and can contribute to my post in a productive way then please I would like to hear your opinion, if not then save your advertisements of how good the ai is on what bonus levels for someone else, because I will never ask anyone who has contributed to this mod how good it is, because I already know.

SunDevil
OK, AIC and Proportions use bogus abilitites for the very simple reason. Here is why: for example, you want AI to build reseacrh lab. If you use "research generation" in construction file, it will pickup the facility with highst level of it. Unfortunately, it is Cultural Center ! AI will try to build it - for eternity. To make AI use cheaper facilities, PvK assigned to them some bogus abilities, like "movement generation" and use them in construction file. I urge you to look through facilities.txt file and compare bogus abilities assigned to different buildings and compare them with construction.txt files. The end result is the same build up as one would expect for normal (TDM for example) race !

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Oh, why are you so jumpy ? Grand lord Vitto made a perfectly normal and constructive responce.

[ June 23, 2003, 15:48: Message edited by: oleg ]
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