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Old June 27th, 2003, 01:10 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

SunDevil,

I will answer your question in this way. In a None Bonus game, Most AI in the first few Hundred Turns will average the same or a little less, comparing similar to Colonize types, then the Average experienced Human Player.

The aggressive race ONLY. i.e. The Terrans, Xiati etc: In a None AI bonus game will average a little MORE, comparing similar to Colonize types, then the Average experienced Human Player.

Most, if not all Xenophobes: In the first few Hundred Turns, in a None AI bonus game, should average less, comparing similar to Colonize types, then the Average experienced Human Player.

I urge you, to refer to the AIC Vehicle Construction Files and Compare.
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With this said, there are also Variables from game to game for the first few Hundred turns of a none AI bonus start.
For example, if the Rock type AI have many uncontested Systems near by. If so, any rock Player will spread, as would you or I.

Does a Gas type have any Gas type Planets in nearby Systems, if not, this AI will be slow out of the gate.

If you have a large map then yes you will have many available systems to you as a Human Player. However, the AI Player, also will have many Systems available to it.

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I can assure you that the AI Players, will receive all Colony type modules; in your AIC game.
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However, if you are saying that the AI has no other colonizer Types in your game. You have must of altered the components file to such a degree that the AI does not receive, the other Colonizer Modules.

Quote:
P.S. For anyone who wants to reply to this post, yes I have made changes to this mod, but I have left the whole ai and pictures folder intact, in other words, the ai strategies and specific ai construction of planet facilities and ships are left at AIC stock.
SunDevil, if you continue to Modify the Files in AIC, you will continue to generate opportunities for yourself, that you will now have to explore.


[ June 26, 2003, 12:14: Message edited by: JLS ]
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