SunDevil,
I will answer your question in this way. In a None Bonus game, Most AI in the first few Hundred Turns will average the same or a little less, comparing similar to Colonize types, then the Average experienced Human Player.
The aggressive race ONLY. i.e. The Terrans, Xiati etc: In a None AI bonus game will average a little MORE, comparing similar to Colonize types, then the Average experienced Human Player.
Most, if not all Xenophobes: In the first few Hundred Turns, in a None AI bonus game, should average less, comparing similar to Colonize types, then the Average experienced Human Player.
I urge you, to refer to the AIC Vehicle Construction Files and Compare.
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With this said, there are also Variables from game to game for the first few Hundred turns of a none AI bonus start.
For example, if the Rock type AI have many uncontested Systems near by. If so, any rock Player will spread, as would you or I.
Does a Gas type have any Gas type Planets in nearby Systems, if not, this AI will be slow out of the gate.
If you have a large map then yes you will have many available systems to you as a Human Player. However, the AI Player, also will have many Systems available to it.
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I can assure you that the AI Players, will receive all Colony type modules; in your AIC game.
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However, if you are saying that the AI has no other colonizer Types in your game. You have must of altered the components file to such a degree that the AI does not receive, the other Colonizer Modules.
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P.S. For anyone who wants to reply to this post, yes I have made changes to this mod, but I have left the whole ai and pictures folder intact, in other words, the ai strategies and specific ai construction of planet facilities and ships are left at AIC stock.
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SunDevil, if you continue to Modify the Files in AIC, you will continue to generate opportunities for yourself, that you will now have to explore.

[ June 26, 2003, 12:14: Message edited by: JLS ]