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Old June 26th, 2003, 11:51 PM

SunDevil SunDevil is offline
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Default Re: AI Campaign => For a Challenging AI opponent

JLS,

My game is medium bonus, sorry for not saying that in the earlier post. In regards to the ai races having colony ships, this is the situation. This is a large map game most ai races have six to seven systems in their control. Most races haven't meet each other yet, so the possibility of trading techs is unlikely. What I meant to say was that all the ai races have all three types of colony ship designs available to build, but when I check the research display for a particular race they are still at level zero in gas and ice colony technology, which means they haven't yet researched that colony technology. I haven't checked the data files to see what are the requirements to gain access to build other colony ships for other planet types, I just thought I would let you know.

In regards to making changes to your mod, yes I have screwed up a couple of times by making mistakes in thinking that it was the AIC mod at first but later on proved it was my doing, but the reason why I brought this up was because for the most part I have left the ai races and their files witin the pictures folder alone, and I just wanted to know what was on the average in terms of the number planets that the ai should have in a medium bonus game.

SunDevil

P.S. Do you know what the ai difficulty setting is suppose to affect? So if I chose a high ai difficulty game with a high bonus game what would the ai in terms of advantages be set at.
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