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Old June 27th, 2003, 03:25 AM

SunDevil SunDevil is offline
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Default Re: AI Campaign => For a Challenging AI opponent

JLS,

I just took over the ai player for one turn, and set the homeworld build queue to two gas colony ships and two ice colony ships. Checked back in a couple of turns and this is what happened:
With the new construction of colony ships it somehow forced the ai player to finally send the three rock colony ships that were hanging around the homeworld out to colonize planets, this happened on the next turn when the first gas colony ship was finished. A couple of turns later the ai player again had two gas colony ships and one ice colony ship hanging around the homeworld for a grand total of three colony ships which must be set somewhere as a standard. When the second and Last ice colony ship was finished, the ai player sent out one of the gas colony ships to colonize a red star gas planet ignoring a green star gas planet three spaces away from the homeworld. There is now again three colony ships around the homeworld which is one gas colony ship and two ice colony ships.

If you set this standard of having three idle colony ships on call so to speak at all times, I was just wondering where this would be at in the data or ai files. I don't think this is just my mod (because I didn't touch any of the ai files), but if you have a chance to look at one of your recent games and see if one of the ai players has three colony ships around the homeworld I would appreciate it.

SunDevil
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