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Old June 27th, 2003, 07:12 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by SunDevil:
JLS,

Just checked my game, went to the design menu for the first ai player and saw that they have a gas colony and ice colony design, with the right components. They currently have three rock colony ships sitting at the homeworld, with only rock planets colonized, no ice or gas planets are colonized. Which is funny because they have some goods planets which are gas and ice sitting in their home system. My assumption is that the ai is stuck for some reason in building more colony ships, maybe with these three rock colony ships just sitting at the homeworld, it prevents the ai from building more ships, based on the ratio of the numbers of colony ships to the number of planets which I think is in the ai_construction_vehicles.txt file.

I checked the components file and the only difference between the newest Version in the AIC and the my components file is that the boarding party strength has been increased to from 9 (an old value you set because I haven't edited any of the ai's colony components) to a new value of 25.

Thanks for answering my questions. I usually know what I am doing when I am modding I just for some reason can't get my changes and your mod to work to their fullest capability. It might have something to do with the fact that I have updated my mod as many times as you have updated the AIC. Thanks for your help.

SunDevil
It looks like the well known "Colony" bug AI: the AI always build the same kind of colonizer, instead rotate the ship designes...
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