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Old June 28th, 2003, 02:38 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

SunDevil, this is not the only area in se4 programming that AIC has strayed from the norms you and others may be used to, as many have seen thru play, the AI Players competitiveness, excells in AI Campaign.

Other then, AIC’s Infrastructure variation. The other States are textbook, with Aaron Halls defaults groupings. Also, includes a variation of MB’s AI Colonizer efficiency protocol.

Others that play AIC do attest, that the AI does colonize well, and the Human Player must play a good game thru out; in order to keep up with this AI

If the Colonizers, where to be moved up in Priority or a PPI added to the Colonizers in some AI State groupings, as you may be suggesting SunDevil. The AI Player WILL in FACT make more Colonizers and then burden the Human Players as opposed to just challenge the Human Player in a starting [None Bonus AI Game].

====

Quote:
Originally posted by SunDevil:

When the ai is in this state, as long as the ai player has two active colony ships, it will not build anymore. So if the ai is stuck within this state fighting with another race for an extended amount of time it will not build any colony ships unless the number drops below two. I have no idea where it is determined if the ai player actually colonizes a planet or not with the two available colony ships. There is no set specific types of colony ships specified in this state.

AI State := Prepare for Attack, Attack
AI State := Prepare for Defense, Defend (Short Term), Defend (Long Term)
SunDevil.
In regards to many Colonizers in the Prepare Attack and Attack States, you do not expect the AI Player to Attack with Colonizers. The Colonizers will come from the Secure Holdings State and only if Victorious from the Attack State.

In regards to many Colonizers in ANY DEFENSE STATE, you do not expect the AI Player to DEFEND ITSELF with Colonizers do you SunDevil?

There is a lot of thought that must go into an AI Players Vehicle Construction file. It cannot be arbitrary.



Reference
Quote:
Infrastructure state, if you count each entry type you will notice this:

Entry 13 Type := Defense Base-SB
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 1
Entry 14 Type := Colonizer
Entry 14 Planet Per Item := 80
Entry 14 Must Have At Least := 1
Entry 15 Type := Troop
Entry 15 Planet Per Item := 1
Entry 15 Must Have At Least := 0
Entry 10 Type := Weapon Platform
Entry 10 Planet Per Item := 10
Entry 10 Must Have At Least := 0
Entry 11 Type := Satellite
Entry 11 Planet Per Item := 5
Entry 11 Must Have At Least := 1
Entry 12 Type := Mine
Entry 12 Planet Per Item := 10
Entry 12 Must Have At Least := 1
Entry 13 Type := Satellite Layer
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 2

This might be causing problems, it might be something to look into:
Since I programed this SD, and it works without errors, the AI will do what I want, when I want and how I want.
When it is supposed to do it, as per its se4 AI State Change Logic.

Further AIC Reference

AI State := Secure Holdings After Attack, Incursion
Num Queue Entries := 27
Entry 1 Type := Weapon Platform
Entry 1 Planet Per Item := 5
Entry 1 Must Have At Least := 10
Entry 2 Type := Troop
Entry 2 Planet Per Item := 1
Entry 2 Must Have At Least := 140
Entry 3 Type := Base Space Yard
Entry 3 Planet Per Item := 0
Entry 3 Must Have At Least := 3
Entry 4 Type := Attack Ship
Entry 4 Planet Per Item := 30
Entry 4 Must Have At Least := 26
Entry 5 Type := Kamikaze Attack Ship
Entry 5 Planet Per Item := 60
Entry 5 Must Have At Least := 12
Entry 6 Type := Boarding Ship
Entry 6 Planet Per Item := 60
Entry 6 Must Have At Least := 8
Entry 7 Type := Colonizer
Entry 7 Planet Per Item := 0
Entry 7 Must Have At Least := 2
Entry 8 Type := Mine Sweeper
Entry 8 Planet Per Item := 100
Entry 8 Must Have At Least := 2
Entry 9 Type := Fighter-S
Entry 9 Planet Per Item := 5
Entry 9 Must Have At Least := 0
Entry 10 Type := Carrier
Entry 10 Planet Per Item := 30
Entry 10 Must Have At Least := 2
Entry 11 Type := Support Ship
Entry 11 Planet Per Item := 50
Entry 11 Must Have At Least := 1
Entry 12 Type := Troop Transport
Entry 12 Planet Per Item := 80
Entry 12 Must Have At Least := 4
Entry 13 Type := Anti-Ship Drone
Entry 13 Planet Per Item := 10
Entry 13 Must Have At Least := 1
Entry 14 Type := Anti-Planet Drone
Entry 14 Planet Per Item := 10
Entry 14 Must Have At Least := 1
Entry 15 Type := Drone Carrier
Entry 15 Planet Per Item := 100
Entry 15 Must Have At Least := 1
Entry 16 Type := Defense Ship
Entry 16 Planet Per Item := 40
Entry 16 Must Have At Least := 18
Entry 17 Type := Satellite
Entry 17 Planet Per Item := 10
Entry 17 Must Have At Least := 1
Entry 18 Type := Mine
Entry 18 Planet Per Item := 10
Entry 18 Must Have At Least := 1
Entry 19 Type := Mine Layer
Entry 19 Planet Per Item := 100
Entry 19 Must Have At Least := 3
Entry 20 Type := Satellite Layer
Entry 20 Planet Per Item := 80
Entry 20 Must Have At Least := 3
Entry 21 Type := Recon Satellite
Entry 21 Planet Per Item := 50
Entry 21 Must Have At Least := 2
Entry 22 Type := Population Transport
Entry 22 Planet Per Item := 50
Entry 22 Must Have At Least := 8
Entry 23 Type := Weapon Platform
Entry 23 Planet Per Item := 5
Entry 23 Must Have At Least := 0
Entry 24 Type := Troop
Entry 24 Planet Per Item := 1
Entry 24 Must Have At Least := 0
Entry 25 Type := Colony * (Rock)
Entry 25 Planet Per Item := 0
Entry 25 Must Have At Least := 1
Entry 26 Type := Colony * (Ice)
Entry 26 Planet Per Item := 0
Entry 26 Must Have At Least := 1
Entry 27 Type := Colony * (Gas)
Entry 27 Planet Per Item := 0
Entry 27 Must Have At Least := 1

AI State := Exploration
Num Queue Entries := 44
Entry 1 Type := Troop
Entry 1 Planet Per Item := 1
Entry 1 Must Have At Least := 350
Entry 2 Type := Weapon Platform
Entry 2 Planet Per Item := 20
Entry 2 Must Have At Least := 4
Entry 3 Type := Base Space Yard
Entry 3 Planet Per Item := 0
Entry 3 Must Have At Least := 3
Entry 4 Type := Defense Base-SS
Entry 4 Planet Per Item := 0
Entry 4 Must Have At Least := 2
Entry 5 Type := Science Vessel
Entry 5 Planet Per Item := 0
Entry 5 Must Have At Least := 2
Entry 6 Type := Colonizer
Entry 6 Planet Per Item := 0
Entry 6 Must Have At Least := 1
Entry 7 Type := Defense Ship
Entry 7 Planet Per Item := 0
Entry 7 Must Have At Least := 1
Entry 8 Type := Kamikaze Attack Ship
Entry 8 Planet Per Item := 0
Entry 8 Must Have At Least := 2
Entry 9 Type := Science Vessel
Entry 9 Planet Per Item := 0
Entry 9 Must Have At Least := 3
Entry 10 Type := Colonizer
Entry 10 Planet Per Item := 0
Entry 10 Must Have At Least := 2
Entry 11 Type := Defense Ship
Entry 11 Planet Per Item := 0
Entry 11 Must Have At Least := 2
Entry 12 Type := Science Vessel
Entry 12 Planet Per Item := 100
Entry 12 Must Have At Least := 4
Entry 13 Type := Defense Ship
Entry 13 Planet Per Item := 90
Entry 13 Must Have At Least := 3
Entry 14 Type := Attack Ship
Entry 14 Planet Per Item := 50
Entry 14 Must Have At Least := 12
Entry 15 Type := Kamikaze Attack Ship
Entry 15 Planet Per Item := 70
Entry 15 Must Have At Least := 4
Entry 16 Type := Boarding Ship
Entry 16 Planet Per Item := 70
Entry 16 Must Have At Least := 4
Entry 17 Type := Troop
Entry 17 Planet Per Item := 1
Entry 17 Must Have At Least := 0
Entry 18 Type := Weapon Platform
Entry 18 Planet Per Item := 10
Entry 18 Must Have At Least := 0
Entry 19 Type := Mine
Entry 19 Planet Per Item := 5
Entry 19 Must Have At Least := 1
Entry 20 Type := Satellite
Entry 20 Planet Per Item := 20
Entry 20 Must Have At Least := 1
Entry 21 Type := Mine Layer
Entry 21 Planet Per Item := 80
Entry 21 Must Have At Least := 1
Entry 22 Type := Satellite Layer
Entry 22 Planet Per Item := 80
Entry 22 Must Have At Least := 1
Entry 23 Type := Population Transport
Entry 23 Planet Per Item := 50
Entry 23 Must Have At Least := 8
Entry 24 Type := Defense Base-SS
Entry 24 Planet Per Item := 0
Entry 24 Must Have At Least := 4
Entry 25 Type := Troop
Entry 25 Planet Per Item := 1
Entry 25 Must Have At Least := 0
Entry 26 Type := Weapon Platform
Entry 26 Planet Per Item := 10
Entry 26 Must Have At Least := 0
Entry 27 Type := Supply Ship
Entry 27 Planet Per Item := 100
Entry 27 Must Have At Least := 4
Entry 28 Type := Fighter-S
Entry 28 Planet Per Item := 2
Entry 28 Must Have At Least := 0
Entry 29 Type := Carrier
Entry 29 Planet Per Item := 80
Entry 29 Must Have At Least := 1
Entry 30 Type := Support Ship
Entry 30 Planet Per Item := 40
Entry 30 Must Have At Least := 1
Entry 31 Type := Troop
Entry 31 Planet Per Item := 1
Entry 31 Must Have At Least := 0
Entry 32 Type := Weapon Platform
Entry 32 Planet Per Item := 10
Entry 32 Must Have At Least := 0
Entry 33 Type := Battle Cruiser
Entry 33 Planet Per Item := 0
Entry 33 Must Have At Least := 4
Entry 34 Type := Battleship
Entry 34 Planet Per Item := 0
Entry 34 Must Have At Least := 2
Entry 35 Type := Flag Ship
Entry 35 Planet Per Item := 0
Entry 35 Must Have At Least := 1
Entry 36 Type := Recon Satellite
Entry 36 Planet Per Item := 50
Entry 36 Must Have At Least := 2
Entry 37 Type := Troop Transport
Entry 37 Planet Per Item := 100
Entry 37 Must Have At Least := 2
Entry 38 Type := Defense Base
Entry 38 Planet Per Item := 100
Entry 38 Must Have At Least := 1
Entry 39 Type := Create Planet
Entry 39 Planet Per Item := 0
Entry 39 Must Have At Least := 1
Entry 40 Type := Open Warp Point
Entry 40 Planet Per Item := 0
Entry 40 Must Have At Least := 1
Entry 41 Type := Weapon Platform
Entry 41 Planet Per Item := 5
Entry 41 Must Have At Least := 0
Entry 42 Type := Fighter-S
Entry 42 Planet Per Item := 2
Entry 42 Must Have At Least := 0
Entry 43 Type := Troop
Entry 43 Planet Per Item := 1
Entry 43 Must Have At Least := 0
Entry 44 Type := Colony * (Rock)
Entry 44 Planet Per Item := 0
Entry 44 Must Have At Least := 1
Entry 45 Type := Colony * (Ice)
Entry 45 Planet Per Item := 0
Entry 45 Must Have At Least := 2
Entry 46 Type := Colony * (Gas)
Entry 46 Planet Per Item := 0
Entry 46 Must Have At Least := 1

AI State := Infrastructure
Num Queue Entries := 40
Entry 1 Type := Weapon Platform
Entry 1 Planet Per Item := 5
Entry 1 Must Have At Least := 10
Entry 2 Type := Base Space Yard
Entry 2 Planet Per Item := 0
Entry 2 Must Have At Least := 4
Entry 3 Type := Fighter-S
Entry 3 Planet Per Item := 5
Entry 3 Must Have At Least := 1
Entry 4 Type := Troop
Entry 4 Planet Per Item := 1
Entry 4 Must Have At Least := 0
Entry 5 Type := Defense base-SS
Entry 5 Planet Per Item := 0
Entry 5 Must Have At Least := 3
Entry 6 Type := Defense Ship
Entry 6 Planet Per Item := 60
Entry 6 Must Have At Least := 6
Entry 7 Type := Attack Ship
Entry 7 Planet Per Item := 30
Entry 7 Must Have At Least := 20
Entry 8 Type := Kamikaze Attack Ship
Entry 8 Planet Per Item := 60
Entry 8 Must Have At Least := 6
Entry 9 Type := Battle Cruiser
Entry 9 Planet Per Item := 0
Entry 9 Must Have At Least := 4
Entry 10 Type := Battleship
Entry 10 Planet Per Item := 0
Entry 10 Must Have At Least := 2
Entry 11 Type := Flag Ship
Entry 11 Planet Per Item := 0
Entry 11 Must Have At Least := 1
Entry 12 Type := Boarding Ship
Entry 12 Planet Per Item := 60
Entry 12 Must Have At Least := 6
Entry 13 Type := Defense Base-SB
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 1
Entry 14 Type := Colonizer
Entry 14 Planet Per Item := 80
Entry 14 Must Have At Least := 1
Entry 15 Type := Troop
Entry 15 Planet Per Item := 1
Entry 15 Must Have At Least := 0
Entry 10 Type := Weapon Platform
Entry 10 Planet Per Item := 10
Entry 10 Must Have At Least := 0
Entry 11 Type := Satellite
Entry 11 Planet Per Item := 5
Entry 11 Must Have At Least := 1
Entry 12 Type := Mine
Entry 12 Planet Per Item := 10
Entry 12 Must Have At Least := 1
Entry 13 Type := Satellite Layer
Entry 13 Planet Per Item := 100
Entry 13 Must Have At Least := 2
Entry 14 Type := Mine Layer
Entry 14 Planet Per Item := 100
Entry 14 Must Have At Least := 2
Entry 15 Type := Mine Sweeper
Entry 15 Planet Per Item := 200
Entry 15 Must Have At Least := 2
Entry 16 Type := Fighter-S
Entry 16 Planet Per Item := 5
Entry 16 Must Have At Least := 0
Entry 17 Type := Carrier
Entry 17 Planet Per Item := 60
Entry 17 Must Have At Least := 1
Entry 18 Type := Support Ship
Entry 18 Planet Per Item := 30
Entry 18 Must Have At Least := 2
Entry 19 Type := Troop
Entry 19 Planet Per Item := 1
Entry 19 Must Have At Least := 0
Entry 20 Type := Troop Transport
Entry 20 Planet Per Item := 100
Entry 20 Must Have At Least := 4
Entry 21 Type := Weapon Platform
Entry 21 Planet Per Item := 10
Entry 21 Must Have At Least := 0
Entry 22 Type := Anti-Planet Drone
Entry 22 Planet Per Item := 10
Entry 22 Must Have At Least := 1
Entry 23 Type := Anti-Ship Drone
Entry 23 Planet Per Item := 10
Entry 23 Must Have At Least := 1
Entry 24 Type := Drone Carrier
Entry 24 Planet Per Item := 80
Entry 24 Must Have At Least := 1
Entry 25 Type := Population Transport
Entry 25 Planet Per Item := 80
Entry 25 Must Have At Least := 6
Entry 26 Type := Recon Satellite
Entry 26 Planet Per Item := 50
Entry 26 Must Have At Least := 2
Entry 27 Type := Attack Base
Entry 27 Planet Per Item := 200
Entry 27 Must Have At Least := 1
Entry 28 Type := Create Planet
Entry 28 Planet Per Item := 0
Entry 28 Must Have At Least := 1
Entry 29 Type := Open Warp Point
Entry 29 Planet Per Item := 0
Entry 29 Must Have At Least := 1
Entry 30 Type := Close Warp Point
Entry 30 Planet Per Item := 0
Entry 30 Must Have At Least := 0
Entry 31 Type := Destroy Storm
Entry 31 Planet Per Item := 0
Entry 31 Must Have At Least := 1
Entry 32 Type := Destroy Black Hole
Entry 32 Planet Per Item := 0
Entry 32 Must Have At Least := 1
Entry 33 Type := Destroy Nebulae
Entry 33 Planet Per Item := 0
Entry 33 Must Have At Least := 1
Entry 34 Type := Create Star
Entry 34 Planet Per Item := 0
Entry 34 Must Have At Least := 1
Entry 35 Type := Defense base
Entry 35 Planet Per Item := 100
Entry 35 Must Have At Least := 0
Entry 36 Type := Weapon Platform
Entry 36 Planet Per Item := 5
Entry 36 Must Have At Least := 0
Entry 37 Type := Troop
Entry 37 Planet Per Item := 1
Entry 37 Must Have At Least := 0
Entry 38 Type := Colony * (Rock)
Entry 38 Planet Per Item := 0
Entry 38 Must Have At Least := 1
Entry 39 Type := Colony * (Ice)
Entry 39 Planet Per Item := 0
Entry 39 Must Have At Least := 2
Entry 40 Type := Colony * (Gas)
Entry 40 Planet Per Item := 0
Entry 40 Must Have At Least := 1

[ June 28, 2003, 17:01: Message edited by: JLS ]
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