
September 2nd, 2003, 07:32 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by QBrigid:
Possibly, we will be taking a step backwards by reducing the chance of rebellions. I like the fact that when a new game is started with 8 or so computer opponents that after a few hundred turns we now have 10 to 12 or so total Players then within a few hundred more turns it could be as many as 20 total players. I also enjoy the diplomacy involved with the newly independent nations, rushing to get into agreements before another greedy major AI Player does its bidding.
I also have never had a Home World rebel.
Are you sure want to make drastic changes to the Events for AIC.
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Pause-Pause
You raise a very valid point QB
The settings Oleg suggested are negligible. I am about to start a new game with a revised - actually a revised revision of the Last revised Version of the Events File and I will take a close look at your objections.
Nevertheless, there was fewer Independent Races spawned in the test.
Furthermore, GLV to answer your E-mail here, the Warp Point Event occurrences is hard to put your finger on thru out the Galaxy. However in my Systems there were none, as was in your test. Nevertheless, I believe there was a few else where in the Quadrant.
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