
September 3rd, 2003, 07:03 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by PsychoTechFreak:
Longterm observations about 1.5 (realtime) years ago:
- galactic peace within the first 2 years, means no events from 2400.0 until 2401.9, never.
- the master planet is NEVER affected by high and catastrophic events, just by low and medium events
Definition "master planet": The planet that is selected at game start, first cursor, means in a one homeplanet game this would be the homeplanet. In a 10 planets game, the master planet would be immune from high/catastrophic events, the other 9 could be affected, this goes along also with system events, like star explosions.
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Quote:
Originally posted by PsychoTechFreak:
With multiple HW starts yes, but there was always one planet (master) never affected by high/catastrophic events. I checked this with a modded event.txt, just the 4 severities with a text popup for the severity which has taken place. Some thousand turns later, almost everything but the master HP has blown up.
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Oleg, what are your thoughts on this, I believe PTF is on the mark here, I do not recall ever having an event; even Plague for example let alone a High or catastrophic event on a Home World with default one Planet se4 gold start.
This information is needed and is important, in other words should we worry about the Home World,for its Population and Facilities when and if we re-categorize the levels of any Events.
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Only other Event reference available:
Version 1.66: 9. Fixed - Abilities "Change Bad Event Chance - System" and "Change Bad Intelligence
Chance - System" were not always working.
Version 1.60: 11. Fixed - Emotionless races cannot be induced to riot through intelligence or
natural events.
Version 1.43: 5. Fixed - If an event caused a planet to explode, then sometimes an error would
be generated.
Version 1.25: 1. Fixed - The meteor strike event was happening every turn.
Version 1.20: 1. Fixed - A colony with no population could still suffer from
a firestorm event.
Version 1.17: 8. Fixed - The Trade disrupted intelligence event should not occur if there
is no real trade between two empires.
[ September 03, 2003, 19:06: Message edited by: JLS ]
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