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AI Campaign => For a Challenging AI opponent
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September 3rd, 2003, 11:07 PM
QBrigid
Corporal
Join Date: Feb 2003
Location: Pennsylvania
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
I never had a patience to play Non-connected game
What is a reasonable game/race set up to have a warp point opener ASAP ? I still want to have normal tech. cost, 1 medium HW and 2K race though
You may be soon hooked Oleg. Not-connected is all I play - the no warp point option.
From what I understand you like the Temporal Race and they are real brainy to begin with, they also will build that warp opener much faster then my Psychics so you are in great shape. I put the extra points into Science and a little in Maintenance but I think PsycoTechFreak said a long time ago that Science, Rock and get to steller 2 as fast as possable is the Key in a No-Warp game.
Before I forget, always use the Engineering Section on your Warp-Openers it will save you a bunch. Always build your Trade Center early
I like Rich Clusters on a Large map with no warp everything else is default. Or any Map on the top of the list up to where it suggest you to stop.
The Eee by far is the Best no warp AI Player, not to worry they are pretty friendly and I have no problem sharing space with them or other friendly Races. I love following the Eees lead they are even good enough to create all my Planets from the Asteroids that do not have a Outpost in orbit.
AI bonus of none is best; they get pretty frisky at a low bonus in a no warp game
I am not a good of a player as you so most of the time I start with some MP bonus points
I will only play that game if I like my start, it must have at least one breathable planet and a few other rock types
I hope eveything was covered, does anyone else have some suggestion.
Have fun
[ September 03, 2003, 22:37: Message edited by: QBrigid ]
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