
September 4th, 2003, 07:20 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
FQM Standard and Deluxe I am licking my chops for this to be ADDED on AIC with your Images, your anomalies, this is outstanding work and I would like to put a few PURE FQM Quadrants in for the Players choose, from the Quadrant menu when starting a new game asap, I receive at least 2 to 3 E-mails a month to get this in with QBrigid being your biggest fan. [/QB]
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Hmm. The FQM I've seen tends to create vast quantities of asteroid fields, which the AI can't mine. Something to consider...
In the PBW game Adamant 0006, for instance, FQM is combined with Proportions mod, with the result that human players get practically infinite resources as long as they can build and maintain remote mining bases. The result is enormous fleets, and players complaining about what a chore it is to enter orders for each turn. AI bonus is High, but without remote mining, they are dwarfed.
In the Version of FQM used for that game, even the humans have a hard time navigating some of the systems with all the damaging sector types. I imagine the AI would tend to get rather stuck in them.
PvK
[ September 04, 2003, 18:27: Message edited by: PvK ]
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