
September 5th, 2003, 12:18 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
[QB] quote: Originally posted by PsychoTechFreak:
Longterm observations about 1.5 (realtime) years ago:
- galactic peace within the first 2 years, means no events from 2400.0 until 2401.9, never.
- the master planet is NEVER affected by high and catastrophic events, just by low and medium events
Definition "master planet": The planet that is selected at game start, first cursor, means in a one homeplanet game this would be the homeplanet. In a 10 planets game, the master planet would be immune from high/catastrophic events, the other 9 could be affected, this goes along also with system events, like star explosions.
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Quote:
Originally posted by PsychoTechFreak:
With multiple HW starts yes, but there was always one planet (master) never affected by high/catastrophic events. I checked this with a modded event.txt, just the 4 severities with a text popup for the severity which has taken place. Some thousand turns later, almost everything but the master HP has blown up.
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Oleg, what are your thoughts on this, I believe PTF is on the mark here, I do not recall ever having an event; even Plague for example let alone a High or catastrophic event on a Home World with default one Planet se4 gold start.
This information is needed and is important, in other words should we worry about the Home World,for its Population and Facilities when and if we re-categorize the levels of any Events.
JLS, I have seen this before your mail, but ... I am not sure any more, since Fyron obviously has seen high/catastrophic events on HPs.
This is what I recall:
PvK's proportions had a cultural trait "cursed" which should increase the chance for bad events. I performed some tests with this, and we observed that any minus or plus in the cultural settings about events have been effectles. The same has been done for the faith shrine and different good/bad settings - it was absolutely effectless. PvK has communicated the test results with Aaron, and a few weeks later we got a bugfix (which I can not find in the history at the moment, somewhen about gold patch 1 or 2). The findings on top have been side results of the tests, but it could be most likely that Aaron has changed more than just the event chance bug. So I think this should be tested again.
I have used a modded event file without real effects, just the severity popped up in the news window, so I was able to do my stats for every event severity. It could be possible that "events without real effects" also have a different behaviour than usual events, so it will not be an easy task which can be performed in a couple of minutes.
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