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Old September 5th, 2003, 01:23 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by PvK:
Hmm. The FQM I've seen tends to create vast quantities of asteroid fields, which the AI can't mine. Something to consider...

In the PBW game Adamant 0006, for instance, FQM is combined with Proportions mod, with the result that human players get practically infinite resources as long as they can build and maintain remote mining bases. The result is enormous fleets, and players complaining about what a chore it is to enter orders for each turn. AI bonus is High, but without remote mining, they are dwarfed.

In the Version of FQM used for that game, even the humans have a hard time navigating some of the systems with all the damaging sector types. I imagine the AI would tend to get rather stuck in them.

PvK
Thanks Pete, you are absolutely right. As it applies as a global overwrite, to the AI in AIC primarily.

Perhaps if we use a few of Fyron’s favorite quad setups from FQM

Modifie AIC SystemTypes, QuadrantTypes, StellarAbilityTypes, however not to change other then a few DATA files with no settings.file changes at all, it should be a easy port.

We can just tie this all into AI Campaigns {new game/Quadrant/Options menu}selection as we did with your unbelievably extraordinary Proportions maps for example:

Semi-Standard (my all time favorite)
RICH CLUSTERS
RICH SPIRAL ARM
Atypical Sidereal
Tri-Polar-wide
Ancient Bi-Polar

==============================

Example of probable FQM placement:

“~”
“~”
Atypical Sidereal
Tri-Polar-wide
FQM Standard Paradise
FQM Balanced Quadrant

>>> Below Ancient and FQM maps may be a little unfriendly for the AI. (in menu note)
Ancient
Ancient Bi-Polar
FQM Dense Mid-Life
FQM Star Heavy
FQM Asteroid fest
==============================
We can do this with Atrocities ST ship sets and only basic Star Trek stuff and with no (AST mod STUFF with out Atrocities individual say so).

The MOUNT ADD on - in conjunction with Proportion/AIC existing data will be tricky but in the end, this can be done as well. (good winter project)

Similar to the Strategic Fighter Module Add-on we did for AIC now…
All Add-ons will be included for AIC also menu driven (one menu or another that is) from with in AIC and the Players will never have to worry about overwrites.

Expect me to be knocking on your doors for some help with all this

[ September 05, 2003, 14:48: Message edited by: JLS ]
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